Ironing out the controls, the skeleton of the presentation, and the bugs. Oh, the bugs!
Here's your favorite AndrĂ© (đŸ˜…) with another weekly update! This is a short one, since we're preparing for the good stuff next week.
This week we're working on a prototype where we'll be using all of the possible kinds of control methods and most of the gameplay elements that will be used in the game. It hasn't been easy at all, but we're approaching something that's close to perfect, and we won't give in until we get there! Debugging has been the main issue, it seems that whenever we fix something, some other completely unrelated issue pops up.
But hey, that's our life, right:
We'll also have to keep using a placeholder GUI for this prototype, but we should have something much more stylish soon!
Stay tuned for next week's update ;)
Until next time,
André