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Instagram: TheFortressGame
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The Fortress will be on display again today from 10am to 6pm.
Hey everyone, here's my final (I think it's the final one.. right?) update!
MOJO was fire! It was one of the best days of my life! It was pure, raw emotion.
The MOJO was the best event of IST since my 5 years in this institution. Congratulations!
By the side of The Fortress team I am thankful for the team we have, everyone worked a lot, and well, and the communication was very easy between all members. That is why The Fortress project was able to be developed with this...
Crunch time has been ridiculous, but everything has been so rewarding. The game is now fully playable from start to end. We'll be using the remaining time to spice up the presentation, as well as making sure the story and dialogue are presented in the best way possible.
Hey! MOJO is coming and the pressure is slowly creeping on us. The four of us have just had a hard day of work (well, it IS still going), but we are confident that the struggle will payoff. The last 2 puzzle levels are now nearly finished, the introduction to the game is created (with some placeholder art and dialogues)...
This week we are preparing all the things to the MOJO. We are joining the art with the game, putting all the speeches working well and with sense since the beginning, verifying if the questionnaires will ask everything we want, and finally, we are implementing the floors that were missing. The game will have a total of 5 levels...
This week we finalized our Concept Documents, as well as finalized our Playtesting Plan. Major kudos to Luís and Miguel for their contributions to the plan! If everything goes well, we should get a lots of important information from MOJO!
Hey there, this week we worked hardly to complete our documents: Playtesting Plan and Revised Conceptual Document. We did some integration with the art in our game as well. And now we are thinking on how to put all levels and all endings with the correspondent metaphores. By: Miguel.